Available for commissions · May '26

Building quiet tools that work

C++, computer vision, low-level systems. Three years deep, still learning. Most of the work is debugging.

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Practice

What I build.

Low-level systems

Memory work, kernel-adjacent code, anti-analysis stacks. The fragile stuff most projects route around — I lean into it.

C++ · Win32 · Driver-adjacent

Computer vision

Custom-trained detection models built from hand-labelled in-house datasets. Real-time GPU inference, end-to-end pipelines.

ONNX · DirectML · Python

External tooling

Game-side automation that never touches the game. Hardware input, screen capture, four-tier anti-analysis where it matters.

DXGI · HLSL · KMBox

OSINT & utilities

Investigation platforms, breach search infra, internal utilities. The unglamorous tooling that keeps everything else moving.

Python · Telegram · REST
Latest release sair · v1.0 (Full) CS2 external · Apr 12, 2026
Now playing click play to start
Status Open for paid work 2 slots · May–June
Selected work

Four builds, worth the time.

Roadmap

What’s next.

In development

OW2C — Neural Vision

AI-driven computer vision for Overwatch 2. Neural net inference, real-time object detection, private.

Planned

Universal Colorbot

Cross-game vision engine, Valorant-first. Generalises the OW2C pipeline.

Research

HWID Spoofer

Low-level driver work. Quiet phase — expect details when there are details.

Contact

Let’s talk.

Commission work, source requests, or just to chat about low‑level stuff. I read every message.

globality — ~/contact
globality:~$ echo “type help for commands. or just say hi.”
globality:~$
Telegram — @IntelUnveiled Opens chat · good for longer threads